Amber Diceless Roleplaying
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The ''Amber Diceless Roleplaying Game'' is a role-playing game created and written by
Erick Wujcik Erick A. Wujcik (January 26, 1951 – June 7, 2008) was an American designer of both pen-and-paper and computer role-playing games, and co-founder of Palladium Books. Gaming career Wujcik started off as head of the gaming society at Wayne S ...
, set in the fictional universe created by author
Roger Zelazny Roger Joseph Zelazny (May 13, 1937 – June 14, 1995) was an American poet and writer of fantasy and science fiction short stories and novels, best known for ''The Chronicles of Amber''. He won the Nebula Award three times (out of 14 nomin ...
for his ''
Chronicles of Amber ''The Chronicles of Amber'' is a series of fantasy novels by American writer Roger Zelazny. The main series consists of two story arcs, each five novels in length. Additionally, there are a number of Amber short stories and other works. Four a ...
''. The game is unusual in that no dice are used in resolving conflicts or player actions; instead a simple diceless system of comparative ability, and narrative description of the action by the players and
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
, is used to determine how situations are resolved. ''Amber DRPG'' was created in the 1980s, and is much more focused on relationships and roleplaying than most of the roleplaying games of that era. Most ''Amber'' characters are members of the two ruling classes in the ''Amber'' multiverse, and are much more advanced in matters of strength, endurance, psyche, warfare and sorcery than ordinary beings. This often means that the only individuals who are capable of opposing a character are from his or her family, a fact that leads to much suspicion and intrigue.


History

Erick Wujcik wanted to design a role-playing game based on ''Amber'' for
West End Games West End Games (WEG) was a company that made board, role-playing, and war games. It was founded by Daniel Scott Palter in 1974 in New York City, but later moved to Honesdale, Pennsylvania. Its product lines included ''Star Wars'', ''Paranoia'', ...
, and they agreed to look at his work. Wujcik intended to integrate the feel of the ''Amber'' setting from the novels into a role-playing game, and playtested his system for a few months at the Michigan Gaming Center where he decided to try it out as a diceless game. West End Games was not interested in a diceless role-playing game, so Wujcik acquired the role-playing game rights to ''Amber'' and offered the game to
R. Talsorian Games R. Talsorian Games (RTG) is a publisher of role-playing game books and accessories. Originally based in Berkeley, California, but moved to Renton, Washington in 1997. Their titles include the ''Cyberpunk 2020'' series and anime-related titles su ...
, until he withdrew over creative differences. Wujcik then founded Phage Press, and published ''Amber Diceless Role-playing'' in 1991. The original 256-page game bookErick Wujcik ''Amber Diceless Roleplaying Game'' (Phage Press, 1991) was published in 1991 by Phage Press, covering material from the first five novels (the " Corwin Cycle") and some details – sorcery and the
Logrus In ''The Chronicles of Amber'' series of fantasy novels (1970s – 1990s), The Pattern is an inscribed labyrinth which gives the multiverse its order. It granted characters walking through it "the ability to access a multitude of compossible world ...
– from the remaining five novels (the " Merlin Cycle"), in order to allow players to roleplay characters from the Courts of Chaos. Some details were changed slightly to allow more player choice – for example, players can be full Trump Artists without having walked the Pattern or the Logrus, which Merlin says is impossible; and players'
psychic A psychic is a person who claims to use extrasensory perception (ESP) to identify information hidden from the normal senses, particularly involving telepathy or clairvoyance, or who performs acts that are apparently inexplicable by natural laws ...
abilities are far greater than those shown in the books. A 256-page companion volume, ''Shadow Knight'',Erick Wujcik ''Shadow Knight'' (Phage Press, 1993) was published in 1993. This supplemental rule book includes the remaining elements from the Merlin novels, such as Broken Patterns, and allows players to create Constructs such as Merlin's Ghostwheel. The book presents the second series of novels not as additions to the series' continuity but as an example of a roleplaying campaign with Merlin, Luke, Julia, Jurt and Coral as the PCs. The remainder of the book is a collection of essays on the game, statistics for the new characters and an update of the older ones in light of their appearance in the second series, and (perhaps most usefully for GMs) plot summaries of each of the ten books. The book includes some material from the short story "The Salesman's Tale," and some unpublished material cut from '' Prince of Chaos'', notably Coral's pregnancy by Merlin. Both books were translated into French and published by Jeux Descartes in 1994 and 1995. A third book, ''Rebma'', was promised. Cover art was commissioned and pre-orders were taken, but it was never published. Wujcik also expressed a desire to create a book giving greater detail to the Courts of Chaos. The publishing rights to the ''Amber DRPG'' games were acquired in 2004 by
Guardians of Order Guardians of Order was a Canadian company founded in 1996 by Mark C. MacKinnon in Guelph, Ontario. The company's business output consisted of role-playing games (RPGs). Their first game is the anime inspired ''Big Eyes, Small Mouth''. In 2006 Gua ...
, who took over sales of the game and announced their intention to release a new edition of the game. However, no new edition was released before Guardians of Order went out of business in 2006. The two existing books are now out-of-print, but they have been made available as PDF downloads.''Amber DRPG'' books
at DriveThruRPG
In June 2007 a new publishing company, headed by Edwin Voskamp and Eric Todd, was formed with the express purpose of bringing ''Amber DRPG'' back into print. The new company is named ''Diceless by Design''. In May 2010, ''Rite Publishing'' secured a license from Diceless by Design to use the rules system with a new setting in the creation of a new product to be written by industry and system veteran Jason Durall. The project Lords of Gossamer & Shadow (Diceless) was funded via Kickstarter in May 2013. In Sept 2013 the project was completed, and on in Nov 2013 Lords of Gossamer and Shadow (Diceless) was released publicly in full-color Print and PDF, along with additional supplements and continued support.


Setting

The game is set in the multiverse described in Zelazny's ''Chronicles of Amber''. The first book assumes that gamemasters will set their campaigns after the Patternfall war; that is, after the end of the fifth book in the series, ''
The Courts of Chaos ''The Courts of Chaos'' is fantasy novel by American writer Roger Zelazny, the fifth book in the ''Chronicles of Amber'' series. It was first published in serial format in ''Galaxy Science Fiction''. This book ends the original series narrat ...
'', but uses material from the following books to describe those parts of Zelazny's cosmology that were featured there in more detail. The ''Amber'' multiverse consists of Amber, a city at one pole of the universe wherein is found the Pattern, the symbol of Order; The Courts of Chaos, an assembly of worlds at the other pole where can be found
the Logrus ''The'' () is a grammatical article in English, denoting persons or things already mentioned, under discussion, implied or otherwise presumed familiar to listeners, readers, or speakers. It is the definite article in English. ''The'' is the m ...
, the manifestation of
Chaos Chaos or CHAOS may refer to: Arts, entertainment and media Fictional elements * Chaos (''Kinnikuman'') * Chaos (''Sailor Moon'') * Chaos (''Sesame Park'') * Chaos (''Warhammer'') * Chaos, in ''Fabula Nova Crystallis Final Fantasy'' * Cha ...
, and the Abyss, the source or end of all reality; and Shadow, the collection of all possible
universe The universe is all of space and time and their contents, including planets, stars, galaxies, and all other forms of matter and energy. The Big Bang theory is the prevailing cosmological description of the development of the universe. ...
s (shadows) between and around them. Inhabitants of either pole can use one or both of the Pattern and the Logrus to travel through Shadow. It is assumed that players will portray the children of the main characters from the books – the ruling family of Amber, known as the Elder Amberites – or a resident of the Courts. However, since some feel that being the children of the main characters is too limiting, it is fairly common to either start with King Oberon's death ''before'' the book begins and roleplay the Elder Amberites as they vie for the throne; or to populate Amber from scratch with a different set of Elder Amberites. The former option is one presented in the book; the latter is known in the Amber community as an " Amethyst" game. A third option is to have the players portray Corwin's children, in an Amber-like city built around Corwin's pattern; this is sometimes called an "
Argent In heraldry, argent () is the tincture of silver, and belongs to the class of light tinctures called "metals". It is very frequently depicted as white and usually considered interchangeable with it. In engravings and line drawings, regions to ...
" game, since one of Corwin's
heraldic Heraldry is a discipline relating to the design, display and study of armorial bearings (known as armory), as well as related disciplines, such as vexillology, together with the study of ceremony, rank and pedigree. Armory, the best-known bran ...
colours is
Silver Silver is a chemical element with the symbol Ag (from the Latin ', derived from the Proto-Indo-European ''h₂erǵ'': "shiny" or "white") and atomic number 47. A soft, white, lustrous transition metal, it exhibits the highest electrical ...
.


System


Attributes

Characters in ''Amber DRPG'' are represented by four
attributes Attribute may refer to: * Attribute (philosophy), an extrinsic property of an object * Attribute (research), a characteristic of an object * Grammatical modifier, in natural languages * Attribute (computing), a specification that defines a prope ...
: ''Psyche'', ''Strength'', ''Endurance'' and ''Warfare''. *Psyche is used for feats of willpower or magic *Strength is used for feats of strength or
unarmed combat Hand-to-hand combat (sometimes abbreviated as HTH or H2H) is a physical confrontation between two or more persons at short range (grappling distance or within the physical reach of a handheld weapon) that does not involve the use of weapons.Huns ...
*Endurance is used for feats of endurance *Warfare is used for armed combat, from duelling to commanding armies The attributes run from −25 (normal human level), through −10 (normal level for a denizen of the Courts of Chaos) and 0 (normal level for an inhabitant of Amber), upwards without limit. Scores above 0 are "ranked", with the highest score being ranked 1st, the next-highest 2nd, and so on. The character with 1st rank in each attribute is considered "superior" in that attribute, being considered to be substantially better than the character with 2nd rank even if the difference in scores is small. All else being equal, a character with a higher rank in an attribute will always win a contest based on that attribute.


The Attribute Auction

A character's ability scores are purchased during
character creation Character creation (also character generation or character design) is the process of defining a game character or other character. Typically, a character's individual strengths and weaknesses are represented by a set of statistics. Games with a ...
in an
auction An auction is usually a process of buying and selling goods or services by offering them up for bids, taking bids, and then selling the item to the highest bidder or buying the item from the lowest bidder. Some exceptions to this definition ex ...
; players get 100
character point A statistic (or stat) in role-playing games is a piece of data that represents a particular aspect of a fictional character. That piece of data is usually a (unitless) integer or, in some cases, a set of dice. For some types of statistics, thi ...
s, and bid on each attribute in turn. The character who bids the most for an attribute is "ranked" first and is considered superior to all other characters in that attribute. Unlike conventional auctions, bids are non-refundable; if one player bids 65 for psyche and another wins with a bid of 66, then the character with 66 is "superior" to the character with 65 even though there is only one bid difference. Instead, lower bidding characters are ranked in ascending order according to how much they have bid, the characters becoming progressively weaker in that attribute as they pay less for it. After the auction, players can secretly pay extra points to raise their ranks, but they can only pay to raise their scores to an existing rank. Further, a character with a bid-for rank is considered to have a slight advantage over character with a bought-up rank. The Auction simulates a 'history' of competition between the descendants of Oberon for player characters who have not had dozens of decades to get to know each other. Through the competitive Auction, characters may begin the game vying for standings. The auction serves to introduce some unpredictability into character creation without the need to resort to dice, cards, or other randomizing devices. A player may intend, for example, to create a character who is a strong, mighty warrior, but being "outplayed" in the auction may result in lower attribute scores than anticipated, therefore necessitating a change of character concept. Since a player cannot control another player's bids, and since all bids are non-refundable, the auction involves a considerable amount of strategizing and prioritization by players. A willingness to spend as many points as possible on an attribute may improve your chances of a high ranking, but too reckless a spending strategy could leave a player with few points to spend on powers and objects. In a hotly contested auction, such as for the important attribute of warfare, the most valuable skill is the ability to force one's opponents to back down. With two or more equally determined players, this can result in a "bidding war," in which the attribute is driven up by increments to large sums. An alternative strategy is to try to cow other players into submission with a high opening bid. Most players bid low amounts between one and ten points in an initial bid in order to feel out the competition and to save points for other uses. A high enough opening bid could signal a player's determination to be first ranked in that attribute, thereby dissuading others from competing.


Psyche in ''Amber DRPG'' compared to the ''Chronicles''

Characters with high psyche are presented as having strong
telepathic Telepathy () is the purported vicarious transmission of information from one person's mind to another's without using any known human sensory channels or physical interaction. The term was first coined in 1882 by the classical scholar Frederic ...
abilities, being able to
hypnotise Hypnosis is a human condition involving focused attention (the selective attention/selective inattention hypothesis, SASI), reduced peripheral awareness, and an enhanced capacity to respond to suggestion.In 2015, the American Psychologica ...
and even mentally dominate any character with lesser psyche with whom they can make eye-contact. This is likely due to three scenes in the ''Chronicles'': first, when Eric paralyzes Corwin with an attack across the Trump and refuses to desist because one or the other would be dominated; second, when Corwin faces the demon Strygalldwir, it is able to wrestle mentally with him when their gazes meet; and third, when Fiona is able to keep Brand immobile in the final battle at the Courts of Chaos.Roger Zelazny ''The Great Book of Amber'' (
Eos Press Eos Press is an American game publisher named for the ancient Greek goddess of the dawn. It was established in 2001 in Seattle, Washington, as "Hawthornn Hobgoblynn Press". Eos has operations in Suzhou (China), Taiwan and Singapore. History Fi ...
, 1999)
However, in general, the books only feature mental battles when there is some reason for mind-to-mind contact (for example, Trump contact) and magic or Trump is involved in all three of the above conflicts, so it is not clear whether Zelazny intended his characters to have such a power; the combination of Brand's "living trump" powers and his high Psyche (as presented in the roleplaying game) would have guaranteed him victory over Corwin. ''Shadow Knight'' does address this inconsistency somewhat, by presenting the "living trump" abilities as somewhat limited.


Powers

Characters in ''Amber DRPG'' have access to the powers seen in the ''Chronicles of Amber'': ''Pattern'', ''Logrus'', ''Shape-shifting'', ''Trump'', and ''magic''. *Pattern: A character who has walked the pattern can walk in shadow to any possible universe, and while there can manipulate probability. *Logrus: A character who has mastered the Logrus can send out Logrus tendrils and pull themselves or objects through shadow. *Shape-shifting: Shape-shifters can alter their physical form and abilities. *Trump: Trump Artists can create Trumps, a sort of
tarot The tarot (, first known as '' trionfi'' and later as ''tarocchi'' or ''tarocks'') is a pack of playing cards, used from at least the mid-15th century in various parts of Europe to play card games such as Tarocchini. From their Italian roots ...
card which allows mental communication and travel. The book features Trump portraits of each of the elder Amberites. The trump picture of Corwin is executed in a subtly different style – and has features very similar to Roger Zelazny's. *Magic: Three types of magic are detailed: Power Words, with a quick, small effect; Sorcery, with pre-prepared spells as in many other game systems; and Conjuration, the creation of small objects. Each of the first four powers is available in an advanced form.


Artifacts, Personal shadows and Constructs

While a character with Pattern, Logrus or Conjuration can acquire virtually any object, players can choose to spend character points to obtain objects with particular virtues – unbreakability, or a mind of their own. Since they have paid points for the items, they are a part of the character's legend, and cannot lightly be destroyed. Similarly, a character can find any possible universe, but they can spend character points to know of or inhabit shadows which are (in some sense) "real" and therefore useful. The expansion, ''Shadow Knight'', adds Constructs – artifacts with connections to shadows.


Stuff

Unspent character points become good stuff – a good luck for the character. Players are also allowed to overspend (in moderation), with the points becoming bad stuff – bad luck which the Gamemaster should inflict on the character. Stuff governs how non-player characters perceive and respond to the character: characters with good stuff will often receive friendly or helpful reactions, while characters with bad stuff are often treated with suspicion or hostility. As well as representing luck, stuff can be seen as representing a character's outlook on the universe: characters with good stuff seeing the multiverse as a cheerful place, while characters with bad stuff see it as hostile.


Conflict resolution

In any given fair conflict between two characters, the character with the higher score in the relevant attribute will eventually win. The key words here are ''fair'' and ''eventually'' – if characters' ranks are close, and the weaker character has obtained some advantage, then the weaker character can escape defeat or perhaps prevail. Close ranks result in longer contests while greater difference between ranks result in fast resolution. Alternatively, if characters' attribute ranks are close, the weaker character can try to change the relevant attribute by changing the nature of the conflict. For example, if two characters are wrestling the relevant attribute is Strength; a character could reveal a weapon, changing it to Warfare; they could try to overcome the other character's mind using a power, changing it to Psyche; or they could concentrate their strength on defense, changing it to Endurance. If there is a substantial difference between characters' ranks, the conflict is generally over before the weaker character can react.


The "Golden Rule"

''Amber DRPG'' advises gamemasters to change rules as they see fit, even to the point of adding or removing powers or attributes.


Reception

In the June 1992 edition of '' Dragon'' (Issue 182), both Lester Smith and
Allen Varney Allen Varney (born 1958) is an American writer and game designer. Varney has produced numerous books, role-playing game supplements, technical manuals, articles, reviews, columns, and stories, as well as the fantasy novel ''Cast of Fate'' ( TSR, ...
published reviews of this game. * Smith admired the professional production qualities of the 256-page rulebook, noting that because it was
Smyth sewn Bookbinding is the process of physically assembling a book of codex format from an ordered stack of ''signatures'', sheets of paper folded together into sections that are bound, along one edge, with a thick needle and strong thread. Cheaper, b ...
in 32-page
signatures A signature (; from la, signare, "to sign") is a handwritten (and often stylized) depiction of someone's name, nickname, or even a simple "X" or other mark that a person writes on documents as a proof of identity and intent. The writer of a ...
, the book would always lie flat when opened. However, he found the typeface difficult to read, and the lack a coherent hierarchy of rules increased the reading difficulty as well. Smith admired the Attribute Auction and point-buy system for skills, and the focus on roleplaying in place of dice-rolling, but he mused that all of the roleplaying would mean "GMs have to spend quite a bit of time and creative effort coming up with wide-reaching plots for their players to work through. Canned, linear adventures just won't serve." He concluded by stating that the diceless system is not for every gamer: "As impressed as I am with the game, do I think it is the 'end-all' of role-playing games, or that diceless systems are the wave of the future? I'll give a firm “No” on both counts... However, I certainly do think that the ''Amber Diceless Roleplaying Game'' is destined for great popularity and a niche among the most respected of role-playing game designs." *Allen Varney thought the "Attribute Auction" to be "brilliant and elegant", but he wondered if character advancement was perhaps too slow to keep marginal players interested. He also believed that being a
gamemaster A gamemaster (GM; also known as game master, game manager, game moderator, referee, or storyteller) is a person who acts as an organizer, officiant for regarding rules, arbitrator, and moderator for a multiplayer role-playing game. They are m ...
would be "tough work. Proceed with caution." Varney recommended that players need some familiarity with the first five "Amber" novels by Zelazny. He concluded, "The intensity of the ''Amber'' game indicates ame designer Erik Wujcik is on to something. When success in every action depends on the role and not the roll, players develop a sense of both control and urgency, along with creativity that borders on mania." In Issue 65 of '' Challenge'', Dirk DeJong had a good first impression of the game, especially the information provided about the Amber family members and their various flaws and strengths. However he found that "The biggest problem with this endeavor, and its downfall, is the nature of the conflict systems. First, they are diceless, really diceless, and don't involve any sort of random factors at all, aside from those that you can introduce by roleplaying them out. Thus, if you get involved with a character who's better than you at sword-fighting, even if only by one point out of 100, you're pretty much dead meat, unless you can act your way out." DeJong also disagreed with the suggestion that if the referee and players disagreed with a rule to simply remove it from the game. "I thought the entire idea of using rules and random results was to prevent the type of arguments that I can see arising from this setup." DeJong concluded on an ambivalent note, saying, "If you love Zelazny and the Amber series, jump on it, as this is the premier sourcebook for running an Amber campaign. ..Personally, I just can't get turned on by a system that expects me to either be content with a simple subtraction of numbers to find out who won, or to describe an entire combat blow by blow, just so that I can attempt some trick to win."
Loyd Blankenship Loyd Blankenship (born 1965), better known by his pseudonym The Mentor, is a computer hacker and writer. He has been active since the 1970s, when he was a member of the hacker groups Extasyy Elite and Legion of Doom. Writings Hacker Manifest ...
reviewed ''Amber'' in ''
Pyramid A pyramid (from el, πυραμίς ') is a structure whose outer surfaces are triangular and converge to a single step at the top, making the shape roughly a pyramid in the geometric sense. The base of a pyramid can be trilateral, quadrilat ...
'' #2 (July/Aug., 1993), and stated that "''Amber'' is a valuable resource to a GM - even if he isn't running an ''Amber'' game. For gamers who have an aspiring actor or actress lurking within their breast, or for someone running a campaign via electronic mail or message base, ''Amber'' should be given serious consideration."


Other reviews and commentary

*''
White Wolf A white wolf or Arctic wolf is a mammal of the ''Canidae'' family and a subspecies of the gray wolf. It may also refer to: Organizations * White Wolf (band), a Canadian heavy metal band * White Wolf (band), white power oi band from the USA * Whi ...
'' #31 (May/June, 1992) *''
Shadis ''Shadis'' is an independent gaming magazine that was published in 1990–1998 by Alderac Entertainment Group (AEG). It initially focused on role-playing games. Publication history Shadis was conceived and started by Jolly Blackburn as an indepe ...
'' #10 (Dec., 1993) * '' Casus Belli'' #70 (July 1992)


Community

Despite the game's out-of-print status, a thriving convention scene exists supporting the game. Amber conventions, known as ''Ambercons'', are held yearly in
Massachusetts Massachusetts (Massachusett: ''Muhsachuweesut Massachusett_writing_systems.html" ;"title="nowiki/> məhswatʃəwiːsət.html" ;"title="Massachusett writing systems">məhswatʃəwiːsət">Massachusett writing systems">məhswatʃəwiːsət'' En ...
,
Michigan Michigan () is a U.S. state, state in the Great Lakes region, Great Lakes region of the Upper Midwest, upper Midwestern United States. With a population of nearly 10.12 million and an area of nearly , Michigan is the List of U.S. states and ...
,
Portland Portland most commonly refers to: * Portland, Oregon, the largest city in the state of Oregon, in the Pacific Northwest region of the United States * Portland, Maine, the largest city in the state of Maine, in the New England region of the northeas ...
(United States), Milton Keynes (England),
Belfast Belfast ( , ; from ga, Béal Feirste , meaning 'mouth of the sand-bank ford') is the capital and largest city of Northern Ireland, standing on the banks of the River Lagan on the east coast. It is the 12th-largest city in the United Kingdom ...
(Northern Ireland) and
Modena, Italy Modena (, , ; egl, label= Modenese, Mòdna ; ett, Mutna; la, Mutina) is a city and ''comune'' (municipality) on the south side of the Po Valley, in the Province of Modena in the Emilia-Romagna region of northern Italy. A town, and seat of ...
. Additionally, Phage Press published 12 volumes of a dedicated ''Amber DRPG'' magazine called ''
Amberzine ''Amberzine'' is a magazine that was published by Phage Press that covered '' The Chronicles of Amber'' books, the Amber Diceless Roleplaying Game, and associated material. Publication history Phage Press published ''Amberzine'' #1 (March 1992) ...
''. Some ''Amberzine'' issues are still available from Phage Press.


References

* Review


External links


The Official Amber DRPG and Erick Wujcik Forum
The Official Amber DRPG and Erick Wujcik Forum (This site is no longer live) {{Authority control The Chronicles of Amber Fantasy role-playing games Role-playing games based on novels American role-playing games Role-playing games introduced in 1991 Role-playing game systems